Tideborn

Up to sixteen tribes. One living world. Every choice is remembered.

Choose your tribe

How to play
  • Click a unit to select it. White tiles are where it can go; red tiles are enemies it can strike.
  • Settlers found cities. Workers spend stars on farms, mines, pastures, plantations, fisheries and roads inside your borders.
  • Learn Sailing to put land units on boats in the shallows; Navigation opens the deep ocean.
  • Thirty-three techs unlock units, buildings, nine world wonders and the Starward Ark.
  • Every tribe has a trait of its own, shown under its name. Pick one that suits how you like to play.
  • Search ancient ruins for rewards, and be first to find the natural wonders for legacy. Cities that work a wonder's tile gain richly.
  • Surround enemies in the open: each other unit of yours beside a target adds 15% to an attack (towns can't be outflanked). Moving next to an enemy fighter ends a move. Units gain experience and earn up to three promotions.
  • Ambitions are goals every tribe races for. Being first earns the most legacy.
  • Blight spreads from turn 8. Stand beside it and Cleanse. Events ask you to choose, and doctrines at turns 6, 16, 28 and 42 shape your tribe.
  • Win by Legacy, by conquest, by launching the Starward Ark, or by having the most Legacy when time runs out.