Up to sixteen tribes. One living world. Every choice is remembered.
Choose your tribe
How to play
Click a unit to select it. White tiles are where it can go; red tiles are enemies it can strike.
Settlers found cities. Workers spend stars on farms, mines, pastures, plantations, fisheries and roads inside your borders.
Learn Sailing to put land units on boats in the shallows; Navigation opens the deep ocean.
Thirty-three techs unlock units, buildings, nine world wonders and the Starward Ark.
Every tribe has a trait of its own, shown under its name. Pick one that suits how you like to play.
Search ancient ruins for rewards, and be first to find the natural wonders for legacy. Cities that work a wonder's tile gain richly.
Surround enemies in the open: each other unit of yours beside a target adds 15% to an attack (towns can't be outflanked). Moving next to an enemy fighter ends a move. Units gain experience and earn up to three promotions.
Ambitions are goals every tribe races for. Being first earns the most legacy.
Blight spreads from turn 8. Stand beside it and Cleanse. Events ask you to choose, and doctrines at turns 6, 16, 28 and 42 shape your tribe.
Win by Legacy, by conquest, by launching the Starward Ark, or by having the most Legacy when time runs out.