Up to sixteen tribes. One living world. Every choice is remembered.
Choose your tribe
How to play
Click a unit to select it. White tiles are where it can go; red tiles are enemies it can strike.
Settlers found cities. Workers spend stars on farms, mines, pastures, plantations, fisheries and roads inside your borders.
Villages dot the wild land. Walk any unit into one; if it starts its next turn there, claim the village as a new town. Rivals race you for them.
As a city grows to 3, 5, 7 and 9 people it earns a reward: pick one of two (artisans or a scouting party, walls or a treasury, wider borders or a festival, a park or a champion).
Learn Sailing to put land units on boats in the shallows; Navigation opens the deep ocean.
Thirty-three techs unlock units, buildings, nine world wonders and the Starward Ark.
Every tribe has a trait of its own, shown under its name. Pick one that suits how you like to play.
Search ancient ruins for rewards, and be first to find the natural wonders for legacy. Cities that work a wonder's tile gain richly.
Surround enemies in the open: each other unit of yours beside a target adds 15% to an attack (towns can't be outflanked). Moving next to an enemy fighter ends a move. Units gain experience and earn up to three promotions.
Ambitions are goals every tribe races for. Being first earns the most legacy.
Neighbors without a treaty grow resentful. An angry tribe that feels stronger declares war, and one that is losing asks for peace. Attacking anyone starts a war. Retrain veteran units into stronger ones for stars, inside your borders.
Pottery unlocks the Caravan. Walk one next to another city, at least three tiles from its home, to open a trade route that pays every turn. Routes to rival cities also teach and build goodwill, but only pay while you are at peace.
Tribes at peace buy, sell and swap techs. Open Tribes, then Trade. Rivals will make you offers too.
Play with friends: host an online game, share the room code or link, and everyone picks a tribe. Turns are played at the same time; the turn ends when everyone has pressed End turn.
Blight spreads from turn 8. Stand beside it and Cleanse. Events ask you to choose, and doctrines at turns 6, 16, 28 and 42 shape your tribe.
Win by Legacy, by conquest, by launching the Starward Ark, or by having the most Legacy when time runs out.